The game doesn't suffer from missing these things, but it would be easier to argue for the $40 price tag - especially for the Nintendo fans who have already picked it up.Ĭaptain Toad: Treasure Tracker is a faithful port of the Wii U puzzle game - one that makes no compromises for the entirely handheld experience. Additionally, I'm surprised that four new levels were all Nintendo considered adding to spice up the equation - it would seem that the Nintendo Switch's dual Joy-Con set up would be perfect for incorporating co-op Captain Toad/Toadette stages, or maybe a Super Mario Maker creation system. It keeps the Switch version of the game from feeling like a definitive edition, and more like a port. First off, while I enjoyed that the re-tooled ending and Super Mario Odyssey levels felt uniquely geared for the Switch , I don't understand the reason for dropping the Wii U levels. While the game has aged well and will be a perfect fit for the growing Nintendo Switch audience (well over 5M more than the Wii U audience), I'm not without my doubts. Captain Toad: Treasure Tracker is a game that shouldn't be missed for anyone looking for a relaxed mental challenge." If you can stomach Captain Toad's intentionally annoying sound cues, the soundtrack is less robust than other Mario games, but likely much better for the contemplative puzzle-solving setting. The game maintains the cute, cartoon style that the Super Mario Bros. series is known for, and the Nintendo Switch never feels compromised in that regard. It's almost more fun to switch off levels between friends than it is to have them play the multiplayer sections.Īpart from the gameplay, both the visuals and the sound design is fitting for the Nintendo Switch port. The second player can use the motion controller to assist the first player by pausing some enemies or firing turnips. If you remember the shoehorned gameplay from Super Mario Galaxy, it is mostly that. Two-player mode exists in the game, but it is barely worth speaking about. This includes the three boss fights packed into the main campaign, which were nice asides to the standard puzzle-solving gameplay (even if they were just disguised puzzles themselves). Going 100% through the game took me roughly ten hours, and I felt that most every mini-universe was a step up from the former one in some capacity or another. Speaking of difficulty, the game ramps up nicely - Nintendo EAD understands difficulty scaling, and you will never be overly frustrated to complete a level (let alone find all the Super Gems). These start off leisurely, but later get pretty mischevious in later levels - a nice bonus addition who find the difficulty curve of the game a little basic. Also available from the start is the bonus Pixel Toad Hide and Seek missions that ask players to scan each location for a pixelated Toad. Once you finish each level, you can return and complete an optional objective that ranges from sneaking past every Shy Guy or collecting 100 coins in the stage. You will likely spend the first few minutes in each mini-universe poking and prodding (sometimes literally) to see where collectibles may be hidden.Įach mini-universe will require you to reach the end-level Power Star, but there are also three Super Gems ripe for the collecting. Instead of breakneck platform navigation, the flavor of Captain Toad: Treasure Tracker is more competitive and methodical. While he can run across the surface, climb up ladders, and pluck turnips from the ground, he can't jump. What are those limitations? As mentioned before, Captain Toad entirely lacks standard platforming abilities. It's satisfying to watch Nintendo stretch the limitations of Captain Toad's gameplay and what can be done in a 3D isometric puzzle, and nothing ever feels predictable or lazy. With far more latitude to craft unique puzzles and narrative (albeit as shallow as the usual Super Mario Bros. flair), Nintendo EAD can create something close to poetry. The most significant change between The Adventures of Captain Toad and the main title is the game's obvious focus - the previous 6 mini-games were expanded to 73 mini-universes (separated into 3 chapters), packed in with a dedicated story section about the titular Captain Toad and Toadette as they find resources for Mario to help his journey. ".Nintendo EAD can create something close to poetry." These detours were so beloved and interesting to the game that it inspired its own spin-off, this time with added goals and far more gameplay depth. For those entirely out of the loop, Captain Toad: Treasure Tracker finds its roots in the Captain Toad mini-game sections of Super Mario 3D World - portions of the game that took away the Super Mario Bros. series iconic platforming and swapped it with isometric puzzle solving.
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